
A keynote that became an arcade game.
A conventional presentation about leading change in the age of AI became a playable side-scrolling story — a papercraft arcade cabinet audiences walked up to and played.


The brief was a 45-minute keynote on leading change in the age of AI. The risk was obvious: another well-meaning deck that fades the moment the lights come up.
We wanted the audience to feel the argument — to make choices, take risks and see consequences — not just watch it.
We rewrote the keynote as a side-scrolling quest: each ‘level’ a real decision leaders face when steering culture through change.
AI accelerated the pixel art, level layouts and iteration. The concept, story and judgement stayed firmly human.

We built a papercraft arcade cabinet and dropped it into the room. Instead of watching slides, people grabbed the joystick and made the very decisions the keynote was about.
Real decisions, not bullet points — each level a choice leaders actually face.
Pixel art and level layouts accelerated with AI; the story and judgement stayed human.
One of five levels shipped playable for the floor, the rest storyboarded for what comes next.
Packed room
Active participation
Lasting conversations
A story people retold
Tell us what you want people to understand, remember and do — and we'll find the format that gets them there.